#flag -lsqlite3
#include "sqlite3.h"
struct C.sqlite3
struct C.sqlite3_stmt
fn C.sqlite3_column_int(stmt C.sqlite3_stmt, n int) int
fn main() {
path := 'users.db'
db := &C.sqlite3{!} // a temporary hack meaning `sqlite3* db = 0`
C.sqlite3_open(path.str, &db)
query := 'select count(*) from users'
stmt := &C.sqlite3_stmt{!}
C.sqlite3_prepare_v2(db, query.str, - 1, &stmt, 0)
C.sqlite3_step(stmt)
nr_users := C.sqlite3_column_int(stmt, 0)
C.sqlite3_finalize(stmt)
println(nr_users)
}
// Add #flag directives to the top of your V files to provide C compilation flags like -l for linking, -I for adding include files locations, -D for setting compile time variables, etc.
// You can use different flags for different targets. Right now, linux , darwin , and windows are supported.
// For now you have to use one flag per line:
#flag linux -lsdl2
#flag linux -Ivig
#flag linux -DCIMGUI_DEFINE_ENUMS_AND_STRUCTS=1
#flag linux -DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1
#flag linux -DIMGUI_IMPL_API=