Float.Add in Go
Add sets z to the rounded sum x+y and returns z. If z's precision is 0, it is changed to the larger of x's or y's precision before the operation. Rounding is performed according to z's precision and rounding mode; and z's accuracy reports the result error relative to the exact (not rounded) result. Add panics with ErrNaN if x and y are infinities with opposite signs. The value of z is undefined in that case.
package main
import (
"fmt"
"math/big"
)
func main() {
// Operate on numbers of different precision.
var x, y, z big.Float
x.SetInt64(1000) // x is automatically set to 64bit precision
y.SetFloat64(2.718281828) // y is automatically set to 53bit precision
z.SetPrec(32)
z.Add(&x, &y)
fmt.Printf("x = %.10g (%s, prec = %d, acc = %s)\n", &x, x.Text('p', 0), x.Prec(), x.Acc())
fmt.Printf("y = %.10g (%s, prec = %d, acc = %s)\n", &y, y.Text('p', 0), y.Prec(), y.Acc())
fmt.Printf("z = %.10g (%s, prec = %d, acc = %s)\n", &z, z.Text('p', 0), z.Prec(), z.Acc())
}