Float.Add in Go

Posted by GoDoc
Public (Editable by Users)

Add sets z to the rounded sum x+y and returns z. If z's precision is 0, it is changed to the larger of x's or y's precision before the operation. Rounding is performed according to z's precision and rounding mode; and z's accuracy reports the result error relative to the exact (not rounded) result. Add panics with ErrNaN if x and y are infinities with opposite signs. The value of z is undefined in that case.

Go
Edit
package main

import (
	"fmt"
	"math/big"
)

func main() {
	// Operate on numbers of different precision.
	var x, y, z big.Float
	x.SetInt64(1000)          // x is automatically set to 64bit precision
	y.SetFloat64(2.718281828) // y is automatically set to 53bit precision
	z.SetPrec(32)
	z.Add(&x, &y)
	fmt.Printf("x = %.10g (%s, prec = %d, acc = %s)\n", &x, x.Text('p', 0), x.Prec(), x.Acc())
	fmt.Printf("y = %.10g (%s, prec = %d, acc = %s)\n", &y, y.Text('p', 0), y.Prec(), y.Acc())
	fmt.Printf("z = %.10g (%s, prec = %d, acc = %s)\n", &z, z.Text('p', 0), z.Prec(), z.Acc())
}